
Tork Shaw
Principal Creative
I came to games from a film and TV background, starting with tabletop and narrative game design and then going digital. I love stories, I love games, and I love that muddy maelstrom where those two meet, and the player becomes the story. I have worked for indies and giant corporations alike and incorporate elements from both in my everyday practices and processes.
Tork Shaw's courses
Pitch your game idea
Turn your game concept into a fully-fledged pitch document. Take this course if you'd like to:
- develop your game idea into a compelling product
- share your game idea effectively with your team
by
Beginner